Sims 4 Veronaville Series

I’ve been watching this [Sims 4 Veronaville series by ReviSIMic].

The story focuses on canonical Veronaville characters, remade in Sims 4. Its pacing is more gameplay-styled, but has a machinima-style storyline.

As the Feud is in full swing, much of the dialogue contains insults and slurs. The F and S expletives are NOT censored, so this show may not be suitable for viewers who are not comfortable with swearing.

Otherwise, this series is worth taking a look at, if you want to watch a Veronaville story 🙂


Stay tuned for more progress updates on 2.07(A) AND Toddler Quizzes in my other posts. 😉

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STM 2.06(B) Progress Updates (%)

Good news, the set for STM 2.06(B) is complete, so filming may begin.

From now onwards, ALL percentage updates (0-99%) for a particular episode will be ADDED to a single blog post. So for 2.06(B) progress in subsequent weeks, always refer to this post you’re reading now.

But when I hit 100%, the episode release will be announced in a completely new post, as well as on the official STM site.

In the meantime, while the episode is still being created, if I create other blog posts, they may be of various other Sims topics, and those won’t directly reference STM percentages.

Meanwhile, the pic above is taken in the Sims 4 version of Bianca Monty’s STM house. The Monty siblings are celebrating a cheerful reunion over drinks, while Kent Capp still feels kinda awkward.

STM 2.06(B) will NOT be exactly like this.
Not all 3 Veronaville Natives will appear in this manner.

Instead, only some elements / ideas / vibes from that pic will appear in the “somewhat strange” episode — and also because it’ll be made with Sims 2, as usual.

To know what exactly to expect for STM 2.06(B), see [this post].


July 4: Filming Starts

July 19: 15% – I’m doing all the difficult parts first.

Aug 3: Hit a roadblock during production. I had forgotten that in Sims 2, the sims don’t multitask as well as they do in Sims 4. I have to find a way around that, but I won’t give up.

Sep 3: Wrote a [short update about my approach to STM] on SimsDynamic.

For reasons that I cannot divulge yet, I’m not sure how many % of the episode is truly complete. But the progress is generally “too far to turn back or stop”.

Sep 16: Read this major update.

Sep 19: STM Alternate Universe Story released: [Sims Football/Soccer Match], Parody of Sport Live Update with Commentary.

Oct 8: [Major Update: 55%, with Screenshot Preview]


OK? This list will be updated, so be sure to check here 🙂

Sims 4 Get To Work: Scientist Career – Gameplay Bugs & Thoughts

Yes, the scientist is Sims 4 Dr Prometheus Hyde, the Watcher of the STM Universe.

– The middle levels of the science career have nice light blue lab coats 🙂 That’s what FutureSims Lab has in common with Hyde Dynamic.

I initially thought of reassigning the careers of the relevant STM sims, so they can all work together here in nice blue lab coats. Unfortunately…

– Many of the work-related goals are Read More: Limitations of Sim Science, Party at Alien World Sixam

Sims 4 Get To Work: Doctor Career – Gameplay Bugs & Thoughts

All patients who appear at the hospital or other public venues are Unplayed Sims. Even if the house call takes place in a Played sim’s home, the patients are still Unplayed visitors.

I usually prioritize patients with sores as skin overlay (see above pic), as I can immediately Read More: Disappearing Babies & Random Illness Reload Bug

Sims 4 Get To Work: Detective Career – Gameplay Bugs & Thoughts

Evidence and witness statements from previous cases can be used to solve new cases. In reality, that doesn’t make any sense, but it does seem to work in my game — as in, this has never created an inaccurate description of the suspect, or caused me to arrest the wrong sim (though other simmers have reported their clues were inaccurate, so their arrests became false).

As a result, my detective Read More: Interrogation Techniques & Unexpected Death on Crime Scene

Update: Sims 4 Get to Work & STM 2.06(B)

[EDIT: June 24, 2015] STM 2.06(B)’s script is confirmed, while I’m still working on the set. Once the set is done, filming may begin. Please read this entire blog post for more info on what to expect for 2.06(B).

Meanwhile, you can also check out my commentaries on Sims 4 Get To Work Active Careers: Detective, Doctor & Scientist.


[Original Post: June 10, 2015] Over the next two weeks, I will be releasing a short series of blog posts about Sims 4 Get To Work. These are largely my own observations of gameplay mechanics and oddities. My aging settings are

Played Sims: Aging Off | Unplayed Sims: Aging On

so all the original inhabitants of Willow Creek and Oasis Springs have died out by now.

So far, the only major STM premades I have put into that Sims 4 world are the trio of Veronaville Natives: Kent Capp, Bianca & Antonio Monty (see the first two in the above pic), as I don’t spend a lot of time creating sims in CAS, especially the ones who have established facial structures from Sims 2.

My Oasis Springs is also FULL of Racing Men — more than the “usual 8 names” on the “official” Racing Roster. There are more than 10 of us now…


After completing a Sims video, Hyde gets a “Completed Video” moodlet (Confident +1, approx 2 Watcher weeks), during which he does not start the next episode yet. Now that the moodlet has almost completely expired, I’m starting to carefully review the STM 2.06(B) script and set before production can continue.

This procedure will take place at the same time as the 3 blog posts about Sims 4 Get To Work.

Several things about STM 2.06(B):

– It seems different from the standard STM fare. In fact, it seems to fly off on a tangent. Remember, this was originally written as the “middle” segment of “STM 2.06”. There will be a third part, 2.06(C), which would bring the episode full-circle.

– I am more invested in the characters involved, so this episode has a good chance of being available more quickly.

In 2015, I only load Sims 2 (& 3) for filming, as I “play” only Sims 4 these days.


As for recently-released STM 2.06(A), did anyone catch any references to any of my earlier videos, in particular, the last scene involving Vidcund Curious? How many times has Vidcund done “things like that” “during office hours”, when the boss isn’t looking…? 😮

Sims 4 Emotional Paintings

(Top,L-R) Sad, Focused, Flirty; (Bottom,L-R) Angry, Confident, Playful

6 out of the 16 Sims 4 base game emotions can be influenced by Emotional Paintings: Sad, Angry, Confident, Playful, Flirty and Focused.

While creating these paintings, the first five types increase the Painting skill, while the Focused “Mathematical Diagram” builds [Continue Reading: Updated with Info on Energized Decor on Feb 23 2015]