STM 2.06(A) – 60% – The Ones Who Saved STM

[EDIT: May 13 2015] Approximately 80%.

[EDIT: May 4 2015] STM 2.06(A) is about 75% done. There are likely to be three parts altogether, with 2.06(B) & 2.06(C) being my next Sims projects. Splitting my original long scripts may be my best strategy to shorten the interval between episode releases.

Episodes with a strong focus on the Grunt son(s) and/or Bella Goth have taken me the longest to complete, as I have very little emotional investment in these characters. For STM 2.06(A), it is the former.

[Original Post: April 23 2015] I am pleased to announce 60% completion for STM 2.06(A). It should be shorter than part B, assuming that I release the episode in two parts, instead of three parts. I hope to have it ready in May 2015. [Preview Screenshot #2]

2014 was a difficult year for me. But in terms of STM, it was the year of the Specter Yard Investigation, with a temporary focus on two of the Racing Men. It is fortunate for the show that my difficult schedule coincided with the episode featuring my custom CAS characters, or I would have found it very difficult to remain motivated to press on with production.

In other words, Xu and Ivanov saved STM from what could have been my breaking point to stop completely in 2014.

I feel this more, as STM 2.06(A) has mainly premade characters on screen. It is advantageous to write a story featuring premade characters, as more fans would be familiar with the characters, and may even try something similar in their own game.

On the flip side, it is common for sims storytellers to find less inspiration, or personal liking, for premade characters than those of their own creation.

CAS characters are more likely to be “personal” to the author, as players create their own sims for a variety of reasons. We do not often feel the same way about someone else’s CAS sims, as we do to our own. In a story featuring mainly premade characters, CAS characters throw in a slight plot variation to the otherwise identical sandbox that we share with other simmers.

I knew the Racing Men (1997, GTR98) before any of you simmers even heard of the Goth family (2000, Sims 1). Like Regan & Kent Capp, I was old enough to play Grand Tour Racing 98 at the time of its release, before some of you were even born.

That is the rationale behind the “Capp Siblings 1997 Video Games” scene in STM 2.05(B), which may be a parallel to the Grunt Brothers playing Need For Speed Carbon (2012, STM 1.08) and Sims Medieval (2011, STM 1.06).

Busy Start to 2014

EDIT: Sims Wikia Article for [Hyde Dynamic Science Facility] appeared on Feb 26, 2014. It gives more details about the known employees, as well as the rationale behind the Fringe aspects of STM.

An extremely busy month, with hardly any time to load Sims 2 or 3.
But I’m definitely continuing STM: 205 is an interesting continuation of 204. If you haven’t voted on the Two Polls for STM 204, they are still open. Expect more detailed updates when I have more time.

I’m still regularly uploading Racing Stuff on [my other YT channel]. This side project prevents me from losing touch with video-making.

STM 203 Screenshot & Racing Updates

STM 2.03 stands around 55% complete, mainly due to Hyde’s overwork & the long time-out of his “Bella Goth Overdose” Moodlet. At this rate, a September release is unlikely. If we’re lucky, we’re looking at an October 2013 release.

Meanwhile, here’s a screenshot from the episode. It looks generic on first glance, but as usual, you should observe closely. This, together with “Capp Family 1988” form parts of the episode – yet that is not all. STM Season 2 contains more subplots than the more Bianca-oriented Season 1.

– In my Sims Universe, “Hyde Dynamic” is the science facility in STM, with
Bianca Monty, Kent Capp & the Curious brothers among its employees.
– In the world of Watchers, “HydeDynamic” is simply a natural choice of a second username when Dr Hyde needs it.

I have split the AldoHyde channel into two: My NEW Racing stuff will be uploaded to: []
and referenced on [], which I founded.

I did this only because I plan to upload many more Racing videos than I originally thought I would. You might notice that the songs I used in the Racing videos are similar to the background music of STM — there’s no way that these two projects are completely distinct.

There shall be NO bugging me for Sims stuff on my Racing channel, videos or Wikia.

202 Brute Force

STM 2.02 is 80% done. A June release is very likely. It was a rather tedious episode to film, and I accomplished it by brute force. The only harder one is 1.06 Order (Grunt’s house).

Speaking of Grunt, you still have time to guess (in the Polls) whether it’s he or the Bella plot which will be addressed next.

Remember that STM will now be released on the same day as Racing videos. I will not hesitate to ban those (especially the type of Sims fans with demanding consumerist attitudes) foolish enough to ignore my very prominent warnings about the Racing videos that I hold sacred.

The Son of Capp Returneth (STM 2.01: 100%)

StrangeTown Monty Season 2 opens with the return of the Son of Capp into the Daughter of Monty’s life. How will the long separation affect them? Meanwhile, Nick Grimm (formerly Nervous Subject) seems to be freed from oppression, but will his “old personality” affect his ability to succeed in his new life? How will his ward, Ophelia Nigmos, respond to him?

I like it when my viewers think & analyze the story, rewatch the series for details, and if they wish, discuss it with me. We don’t insult a gourmet chef by rapidly gulping down his signature dishes, and demanding him to quickly cook another similar recipe.

I am pleased to have accurately estimated the release period. A six-week buffer is quite safe, assuming that my work conditions don’t change too drastically.

[StrangeTown Monty 2.01: Son of Capp]

“Racing Day” has been relaunched with my *new* INSTANT-Replay method.
[Switzerland 6: Full Rampage]

Far From an April Fools’ Joke…

STM 2.01 is more than 50% complete, so an April release is very likely.
– STM 2.01 will share its release day with an “Improved-Method Racing video”. I put the Racing project on hold for a few months to rethink its strategy – it was never cancelled because I did not *explicitly* say so.

– I am protective over my Racing videos, mainly because it is my best gaming memory from the pre-Sims era.
– You wouldn’t want others to say bad things about a similar memory of yours, so don’t do that to me.

– Comments that sound like “Don’t make those Racing videos since ‘nobody’ watches them, but make only the Sims ones, since ‘everyone’ can’t wait to watch them”
– I consider such attitudes to be outright disrespectful to my personal schedule, & will permanently ban the offender.

I think you know I’m not joking. I am a generally reasonable & nice guy. Just don’t violate the things which are sacred to me.