Clear Priorities, Better Moodlets

[EDIT: June 7 2016] STM 2.06(C) is 85% complete.
Here’s [another screenshot].

Remember: STM is NOT a fairy tale of black-and-white morality, but a psychological drama full of gray areas and uneasy conundrums. NONE of my characters are moral paragons; nor are any of them “pure” evil.


[EDIT: May 27 2016] STM 2.06(C) is about 70% done.
The last elusive scene is progressing well
[Preview Screenshot]

At a fan’s request, I have also added some screenshots of “Bianca & Kent Monty’s 2035 House” to the “Lots” section of PVCS vs STM 2035: Ch 10 Bloopers & Lots. The 2035 House is a simple modification of “Bianca Monty’s Original STM House”. Have fun comparing the differences.


[EDIT: May 18 2016] I’m still working on that elusive last part of STM 2.06(C).

Meanwhile, here are screenshots of the 2035 Teens in everyday wear (for a change): [PVCS Teens] [STM Teens]

Wonder if you recall an earlier [Poll] (which is still open for voting), asking which of these 2035 Teens YOU think is MOST likely to appear in the Main STM Machinima Series 😉

Here is a closeup of the [2035 Curious Cousins (v 2.0)].

I’m thinking of replacing the existing Curious Cousins (v 1.0) in the Main STM Machinima Series with these new faces. All of them, especially Vivian, would certainly be more tolerable to look at :p


[EDIT: May 4 2016] Good news: STM 2.06(C) is now 55% complete.
Picture previews: [Specter] [Antonio Monty]

I love the ambiguity of the Specter image, for the plot outcome can go either way 😉

There is one more major scene left, which hasn’t been filmed yet. It was correct for me to have chosen to concentrate my energies on my own sites, and finish up PVCS vs STM 2035 first.

As much as STM originally influenced the PVCS Football Tale, the reverse is also true, especially as I’m revising some of the later STM episodes’ scripts. So if you haven’t read PVCS vs STM 2035 in full yet, *you may be missing out* on some possible “clues for future STM episodes”… 😮

My Focused moodlets are stronger now, so hopefully there’ll be more good news for STM soon 🙂


[EDIT: April 29 2016] Strangely enough, this is the first time I attempted to take a [“posed photo” of Antonio Monty and the daycare kids].

In STM 2.06(C), the action resumes at Antonio Monty’s house… and I finally have time to resume creating the episode. Please see the rest of this post for what other Sims stories you can read in the meantime.


[EDIT: April 12 2016] See STM 2.06(B) page for TWO new bloopers, which I deliberately held back until PVCS vs STM 2035’s Chapter 8B was released.

Finally surpassed 1000 subscribers on my Sims YouTube channel.

This milestone took a while to achieve, as STM is *not* of mainstream subject matter, and is written predominantly in the spirit of the Knowledge Aspiration (instead of Popularity).

Thank you to all fans who stayed subscribed, did not doubt me, checked my blog updates, and took the time to read/watch my work properly. I hope to resume work on STM very soon.


Original Post: April 1 2016
Just to remind you that the Main STM Machinima Series is **NOT** cancelled. I have been busy with some RL stuff, and will get back to creating the show as soon as I am able to. Hopefully I can continue creating STM 2.06(C) in mid-April (it is still 35%++ done…)

Good thing that I’ve decided that my topmost priority, in terms of Sims stuff, is to create shows/stories. With all unnecessary drama / distractions / expectations (from those who are preoccupied with how my influence may benefit / threaten them, instead of having the courtesy to read / watch my work properly) removed, it’s easier for me to get the Focused and Inspired moodlets necessary for such a complex task.

I appreciate my true audience — the ones of you who genuinely appreciate my shows and stories — because you take the time to watch / read my stuff properly. You are the ones who add positive value to my simming experience, and keep me determined to continue the show.

Meanwhile, if you haven’t read my recently-completed co-written PVCS vs STM 2035, and/or Vpetmad’s latest AGOR prequel spinoff, Rufus Lowell: Werewolf of Sim State, these may possibly tide you over till I’m done with the latest STM episode.

Finally, this post is NOT an April Fools’ joke, because I, Dr Hyde, do not waste my time with such jokes, and expect others to NOT to waste my time with needless drama.

Once again, thank you for checking out my updates, exclusively found on this blog. I appreciate it. 🙂

1st Half Kicks Off; Half-Time Available Now

Merry Christmas from the STM Universe!

[Update: Dec 26 2015] Chapter 6, [Half-Time: In the Dressing Room] (LESS football intensive) is ready.

Just like what I do with the main STM Machinima episodes, I am considering breaking the next chapter, #7: 2nd Half, into two parts (7a & 7b), so they will be released faster.

I’m also going back to filming the main STM 2.06C too, simultaneously with taking the PVCS-STM screenshots 🙂


Original Post: Dec 13 2015
[1st Half] of the 2035 Match is available today. The first 45 minutes on the football pitch is bound to be football-intensive, BUT it also has a significant amount of “Sims-focused” player/manager dialogues and thoughts.

Regan's Semi-Compliant Capp Life...I am taking a one-week hiatus off ALL my Sims projects, just to play my game normally, and prevent me from getting a “Burned Out” moodlet.

In the past 3 months, the only reasons why I loaded any of my Sims games were either to film STM Machinima or take screenshots for PVCS vs STM.

But during that hiatus week, I MAY still write more PVCS-STM player fanon profiles on Sims Wikia.

I will continue creating screenshots for PVCS-STM AND filming STM after Dec 20 2015. Which means, Chap 6 (Half-Time Break) is likely to be available around the Christmas period.

Kent Capp's Full Monty?The only reason why I can release the PVCS-STM chapters on an almost-weekly basis is: The story and script were already written in advance more than one month ago.

All that’s missing are the pics, which can be done in approximately 1-2 weeks. See how fast this is, compared to all the filming and editing of machinima footage? 😮

Like my machinima scripts, my screenshot stories are also written WAY in advance, because I never rush to complete anything. Well-written and thought-out stories are simply never done in a haste.

STM 2.06(A) – 85% – The Underdog?

85% is as fast as production can go for an episode of this sort. There’s still a possibility of a late-May 2015 release.

You also still have time to [vote on the Specter Yard Case Verdict].

Where are the other Machinima Directors? They are probably off playing the Sims 4, or moved on to other pursuits. After all, there are many other hobbies much easier than machinima, so who can blame them for switching to something more relaxing?

Why the Fringe is Hyde still pressing on with video production with a Sims 2 game that’s more than a decade old, while he could do something much easier with his limited leisure?

Or is this not surprising, given his tendency NOT to give up on old games, especially those that gave him particularly good memories?

Perhaps there has indeed been a overall decline in interest in Machinima, both on the parts of the directors and viewers in general.

Hyde knows that STM‘s popularity comes largely from the lead-in video, “18 Ways to Kill Sims”, a privilege that many other directors do not have.

Viewers also come via his bizarre Sims blog (which you are reading now), and the many STM fanon pages on the Sims Wikia. (NOTE: Contributors to the Sims Wikia should be 13+. If you are underage, DO NOT sign up for an account or attempt to create / edit anything there.)

While featuring Underdog premade characters from Underdog Neighborhoods, and storylines that makes you question many things you ever believed about the Sims world, STM is at the right place at the right time.

STM 2.06(A) – 60% – The Ones Who Saved STM

[EDIT: May 13 2015] Approximately 80%.

[EDIT: May 4 2015] STM 2.06(A) is about 75% done. There are likely to be three parts altogether, with 2.06(B) & 2.06(C) being my next Sims projects. Splitting my original long scripts may be my best strategy to shorten the interval between episode releases.

Episodes with a strong focus on the Grunt son(s) and/or Bella Goth have taken me the longest to complete, as I have very little emotional investment in these characters. For STM 2.06(A), it is the former.


[Original Post: April 23 2015] I am pleased to announce 60% completion for STM 2.06(A). It should be shorter than part B, assuming that I release the episode in two parts, instead of three parts. I hope to have it ready in May 2015. [Preview Screenshot #2]

2014 was a difficult year for me. But in terms of STM, it was the year of the Specter Yard Investigation, with a temporary focus on two of the Racing Men. It is fortunate for the show that my difficult schedule coincided with the episode featuring my custom CAS characters, or I would have found it very difficult to remain motivated to press on with production.

In other words, Xu and Ivanov saved STM from what could have been my breaking point to stop completely in 2014.

I feel this more, as STM 2.06(A) has mainly premade characters on screen. It is advantageous to write a story featuring premade characters, as more fans would be familiar with the characters, and may even try something similar in their own game.

On the flip side, it is common for sims storytellers to find less inspiration, or personal liking, for premade characters than those of their own creation.

CAS characters are more likely to be “personal” to the author, as players create their own sims for a variety of reasons. We do not often feel the same way about someone else’s CAS sims, as we do to our own. In a story featuring mainly premade characters, CAS characters throw in a slight plot variation to the otherwise identical sandbox that we share with other simmers.

I knew the Racing Men (1997, GTR98) before any of you simmers even heard of the Goth family (2000, Sims 1). Like Regan & Kent Capp, I was old enough to play Grand Tour Racing 98 at the time of its release, before some of you were even born.

That is the rationale behind the “Capp Siblings 1997 Video Games” scene in STM 2.05(B), which may be a parallel to the Grunt Brothers playing Need For Speed Carbon (2012, STM 1.08) and Sims Medieval (2011, STM 1.06).

STM 2.06(A): 30% – Machinima is a Tough Enterprise

The officially-split episode is about 30% in the works. Here is a [preview screenshot], which doesn’t count as a spoiler, since it is a long-anticipated scene that has been waiting to happen for several episodes.

If you noticed, in one of the STM 2.05(B) Bloopers, the bald man appeared on the scene too, albeit one episode too early 😉

The other Simlish machinima directors, who had been active in 2013-2014, have yet to produce any major episodes in the first three months of 2015. It is unclear whether they have stopped, or are just busy — but planning to resume their machinima projects at a slower rate than mine. Never mind if there aren’t any Simlish voiceovers in their series, the subtitles will do just great.

Machinima is a rather difficult hobby that demands a rare combination of:
(1) writing a focused storyline and script,
(2) competently producing the visuals according to plan,
(3) determination/discipline to see everything through to the finish.

It takes 1000% more effort than a screenshot story.
STM is tough because all phases of the project are done by one busy man.

In the absence of activity from other Simlish machinima directors, I have taken to reading other simmers’ screenshot stories. Maybe I should start recommending some via SimsDynamic. Or you could let me know of some that you enjoyed.

STM 2.05(B): 85% – Big Storytelling Experiment

 

Good news: STM 2.05(B) is 85% done. But it certainly won’t be 100% until the end of this month, at the very least.

One of the biggest calculated risks I took in Season 2 was to sideline the title character, Bianca Monty, for a three-episode story arc. But this arc involves the other two minor plots, and a focus on the protagonist’s double, Erin Beaker.

The other risk was to give “minor-recurring” characters (Racing Men) a lot of screen time, but this is necessary for that story arc to progress in the way it needs to. STM is my big experiment in storytelling.

To sum up the facts:

1. Episode Focus: Investigation and the Two Men
2. Bianca Monty returns
3. More aspects of Strangetown… and Veronaville?
4. Most likely the longest STM episode to date

 

Hiatus Over – CAS Calculated Risks

The football hiatus is over, and I’m back to my usual video-making habits. But don’t expect STM 2.05(B) so quickly, as it’s still a busy year for me.

My Sims stories may contain many premade characters, but my storylines tend to veer off the usual expectations of default neighborhoods. In STM, I wrote 1.021.09 to be closer to most fans’ expectations of Strangetown, but my story took on a more “customized” CAS turn from 1.10 onwards.

So STM became more like “Strangetown Fringe than “Strangetown Strangetown”. There is a fine balance between writing for the fans, and writing a tale that the writer himself enjoys — considering that this is his hobby.

It’s also clear that my primary aspiration is Knowledge, not Popularity. That’s why I dare to take calculated risks by experimenting with my story plots and storytelling methods. A guy who calls himself “Prometheus” can’t possibly be the people-pleasing sort who prioritizes mainstream approval.

I’ve stated before, in the context of Pleasantview, that if exactly the same (default) characters and storyline directions are done by many fans, the resulting plot lines will be overtly similar. The same thing can be said of Strangetown, Veronaville, or just about any other town, IF done by enough fans. (But of course, I still prefer Strangetown / Veronaville stories to those about Pleasantview.)

That’s why some CAS elements are necessary in these tales to give a unique touch from the author. Some people think my way of looking at the world is bizarre. At the very least, my stories open your eyes to a realm of possibilities — and I’m happy with that.

STM = Strangetown + Veronaville + Fringe Green + Hyde Blue