[AST] Sims 3 Machinima Camera Hack

How to alter the VideoCamera.idi file

The in-game camera in the sims 3 is already quite versatile, however speed can be a concern. This is easily changed by accessing the VideoCamera.idi file. You can find this file here – LocalDisk(C:) > Program Files > Electronic Arts > The Sims 3 > GameData > Shared > NonPackaged > Ini > VideoCamera.ini
When you open the file you will see a range of numbers that look something like this (note the numbers below are not the original default values):
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Video camera settings
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Speed

[Speed] Move = 1 ;; controls translation in the horizontal plane
MaxMoveSpeed = 20 ;; horizontal speed at maxHeight
MoveVertical = 1.0 ;; controls vertical translation
MaxVerticalMoveSpeed = 200.0 ;; vertical speed at maxHeight
Zoom = 30.0
Pitch = 0.003
Yaw = 0.003
PitchKeyboard = 0.872665 ;; speed for pitch when using keyboard as opposed to mouse
YawKeyboard = 1.22173 ;; speed for yaw when using keyboard as opposed to mouse
Roll = 0.6 MinSpeedHeight = 5 ;; at this or lower height (above ground), speeds are at their minimum
MaxSpeedHeight = 300.0 ;; at this height or higher, speeds are at their maximum

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Deceleration
;;
;; Various settings that control how camera motion stops

[Deceleration]
Move = 0.02 ;; fraction of speed left after 1 second of deceleration
Zoom = 0.01 ;; fraction of speed left after 1 second of deceleration
ZoomStopDistance = 10.0 ;; controls how far from the zoom limit does zoom speed start to decelerate

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Limits
;;
;; Various settings to limit the camera’s range of motion

[Limits]
MinPitch = -85.0 ;; degrees
MaxPitch = 85.0 ;; degrees
MinRoll = -360.0 ;; degrees
MaxRoll = 360.0 ;; degrees
MinPosHeight = 1.0 ;; meters above terrain
MaxPosHeight = 800.0 ;; meters above terrain

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; View

[View]
FOV = 45.0 ;; degrees
NearClipDistance = 0.25 ;; warning: decreasing this may result in increased z-fighting
FarClipDistance = 3000.0 ;; warning: increasing this may result in increased z-fighting

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Miscellaneous

[Misc]
LerpDuration =10 ;; seconds

These numbers are values that tell your camera how to operate, you can experiment as much as you like with them by loading up your game, pressing Alt + Tab to minimise your game, changing some numbers, saving the file, then maximising your game again to test your changes. You don’t have to exit your game and reload it.
Arguably the most important numbers are the following:

• Move – This value controls the speed of the camera’s horizontal movement – the lower the number the slower the speed, the higher the number the quicker the speed of the camera.

• MoveVertical – This value controls the speed of the camera’s vertical movement – the lower the number the slower the speed, the higher the number the quicker the speed of the camera.

• LerpDuration – This is a very handy value that tells the camera how many seconds to move from one point to another. The director can set the points by placing the camera at the desired location and pressing control + a number between 4-8.


Archived from the defunct A-Sims-Tale Movie-Making Wiki. (I, AldoHyde, DO NOT film extensively with Sims3. I only “re-blogged” the following info for your reference.)

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