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Aldo Hyde is the Director of StrangeTown Monty (Sims 2 Machinima – Simlish Science Fiction Series). He creates Machinima-Gameplay Hybrid Videos, regulates the SimsDynamic Forum / Stream, recommends other directors’ Sims Machinima, loves Racing Games & has a tough job.   *None of my projects are cancelled unless I EXPLICITLY say so on this blog.*   [Site Map]

Definitions of Gameplay, Machinima & Machinima-Gameplay Hybrids. Simlish language. My Machinima Schedule.

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STM 2.06(A): 30% – Machinima is a Tough Enterprise

The officially-split episode is about 30% in the works. Here is a [preview screenshot], which doesn’t count as a spoiler, since it is a long-anticipated scene that has been waiting to happen for several episodes.

If you noticed, in one of the STM 2.05(B) Bloopers, the bald man appeared on the scene too, albeit one episode too early ;)

The other Simlish machinima directors, who had been active in 2013-2014, have yet to produce any major episodes in the first three months of 2015. It is unclear whether they have stopped, or are just busy — but planning to resume their machinima projects at a slower rate than mine. Never mind if there aren’t any Simlish voiceovers in their series, the subtitles will do just great.

Machinima is a rather difficult hobby that demands a rare combination of:
(1) writing a focused storyline and script,
(2) competently producing the visuals according to plan,
(3) determination/discipline to see everything through to the finish.

It takes 1000% more effort than a screenshot story.
STM is tough because all phases of the project are done by one busy man.

In the absence of activity from other Simlish machinima directors, I have taken to reading other simmers’ screenshot stories. Maybe I should start recommending some via SimsDynamic. Or you could let me know of some that you enjoyed.

STM 206 Episode Split & New Skin

It’s been a while. During this time, I had been contributing weekly at the Sims Wikia, mainly to the Sims 4 articles. The new game is truly addictive, but I have not forgotten my long-term machinima project — the show is NOT over.

As with the previous episode, I am likely to split STM 2.06 into two parts, so the video would be available sooner than later. I must say that I was rather ambitious when I wrote the first draft of these scripts a year or two ago, as I didn’t foresee how busy I would be with my many other projects.

I have also reskinned both my main blog & STM site, as I had used the previous WordPress Theme for almost four years. It was a heavyweight theme that showcased the vast amount of site content, and became rather image-heavy as time passed. I liked that theme very much, as my site looked exactly as I wanted it to be.

Meanwhile, WordPress had released new themes that are optimized for both PC and mobile, so I thought I’d give it a try. I know that an increasing number of visitors access websites via mobile, and it’ll be good for my site to look similar on both mobile and PC, and for it to be less image-heavy for mobile users.

With the skin change, there are some layout issues that I did not foresee, and will tweak them in the coming days. If you still see discrepancies in the layout (except for the Menu, which I have referred to WordPress tech supportIssue solved via partial workaround that I thought of myself), please [contact me] to let me know.

Sims 4 Emotional Paintings

Sims 4 Emotional Paintings - Sad, Focused, Flirty, Angry, Confident, Playful
Sims 4 Emotional Paintings
(Top,L-R) Sad, Focused, Flirty; (Bottom,L-R) Angry, Confident, Playful; Click Pic to Enlarge

6 out of the 16 base game emotions can be influenced by Emotional Paintings: Sad, Angry, Confident, Playful, Flirty and Focused.

While creating these paintings, the first five types increase the Painting skill, while the Focused “Mathematical Diagram” builds [Continue Reading: Updated with Info on Energized Decor on Feb 23 2015]

STM 206 Update – Feb 8 2015

My “Busy” Moodlet has been too strong these days to film/edit STM, but I have an excellent completed script for 2.06 in front of me, which I do not plan to waste. STM is NOT over, as I will definitely get the show done when my Busy moodlet gets weaker.

I have to admit that it’s more tempting to load Sims 4 these days for casual gameplay, instead of loading Sims 2 to focus on bringing my machinima script to life. Most people tend to find new games more fascinating than old ones, though this is certainly not true for my approach to Racing Games.

It is clear how a game from 2004 (Sims 2) differs from a game from 2014 (Sims 4). Do you recall how we had to manually buy mobile phones for our sims in the Sims 2 University Expansion Pack, as these were not available by default in the base game? But at this time, I do not see myself controlling the sets/characters for machinima in Sims 4 as thoroughly as I do in Sims 2.

See more Sims 4 gameplay experimentation results at [Sims 4 Emotions] & [Sims 4 Emotional Paintings].

Sims 4 Emotions

It seems like only the three emotions with lethal statesPlayful, Angry and Embarrassed — have three phases. Everything else has either 1-2 phases.

For positive (+) emotions, the number includes boosts from the Happy emotion buffs.

3 phases:
Playful (+) / +8 Very Playful / +15 Hysterical
Angry (-) / +3 Very Angry / +7 Enraged
Embarrassed (-) / +3 Very Embarrassed / +6 Mortified

Sims 4 Emotions: Click Pic to Enlarge

2 phases:
Focused (+) / +8 Very Focused
Inspired (+) / +8 Very Inspired
Energized (+) / +8 Very Energized
Confident (+) / +8 Very Confident
Flirty (+) / +8 Very Flirty
Happy (+) / +8 Very Happy
Sad (-) / +3 Very Sad
Tense (-) / +4 Very Tense
Uncomfortable (-) / +4 Very Uncomfortable

1 phase: Fine, Asleep, Bored, Dazed

Sims 4 Lethal Emotions - Enraged, Hysterical, Mortified (STM Kent Capp, Bianca & Antonio Monty)
Don’t worry, the STM Veronaville Natives who survived the Veronaville Disaster are *not* going to die… (yet?) ;)
[Click for Full Post – More Pics & “Pushing Extremes” Tests… Updated Feb 13]

The Adventures in Specter’s Yard

Happy New Year! :) Hopefully 2015 will be a good year for Sims storytelling, with enough time and stamina for me to complete more videos.

The Specter Yard Case will be featured for two weeks on the Sims Wikia Polls. Once again, if you prefer to vote on Wikia, please follow their rules. Update: Jan 17 2015 – Poll closed on Sims Wikia after two weeks. Please vote here on the blog poll from now onwards.

Grunt vs Specter is only the beginning of “The Adventures in Specter’s Yard” subplot of STM, as you already know that other players will be literally entering the “field” for action. The two minor plots intersect at one character (The Girl is Important. She Must Live.) The major plot of the three Veronaville Natives — their history, current prospects and the Veronaville Device — returns to the forefront.

STM 2.06’s script is ready enough for filming to start very soon.

Meanwhile, I’m enjoying Sims 4 more than I enjoyed Sims 3 in its day. Here is Prometheus Hyde, Sims4-style. While I am extremely pleased with the default blue skin tone and hair color, I would greatly appreciate the correct beard to be made available in the earliest possible Expansion Pack.

Dr Prometheus Hyde - Sims 4

STM Posters (circa 2.06)

Merry Christmas / Happy Holidays from the STM Universe! :)
I have most of the script for STM 2.06 sorted out, except for half of one scene. Filming is likely to begin after Christmas, or after the start of the New Year.

I thought of creating STM Christmas pictures, but decided to do something else that looks good all year round.

STM Posters (Click to Load Pics):
Veronaville Natives: Antonio & Bianca Monty; Kent Capp
Patriarches & Matriarch: General Buzz Grunt; PT #9 Smith; Olive Specter
Minor Plots: Loki & Erin Beaker; Vidcund Curious; Nick Grimm

I am still investigating the possibilities in Sims 4. The sims definitely look nicer than they did in Sims 3, but the hairstyles and choice of clothes’ colors are still lacking.