STM April Fools Update: Prank Gone Wrong

Curious Brothers: Pascal, Lazlo, Vidcund

[EDIT: April 8, 2015] [Two new STM Polls] are now available (one for major characters & one for minor characters) for the period before STM 2.06(A) appears – see the sidebar / menu tab of this blog, or click the link above to “STM Polls”. I didn’t have time yet to increase the episode completion beyond 30%.

The events described in the original post may or may not be obviously related to the subject matter of the new STM Polls, but all possibilities must be considered — how many times has this show surprised you…? ;)

[Original Post: April 2, 2015] The first week of April contains the highest rate of employee dismissals from Hyde Dynamic – mainly sims who think they are being so “smart” by executing a “watertight” April Fools Joke, but having it backfire on them when the target is not too amused.

Hyde has nothing against the Goofball trait or Joke Star Aspiration (Sims 4), or even a high Playful score. Despite giving off a serious vibe, he does NOT have the “No Sense of Humor” trait, or it won’t be possible for him to write STM.

In fact, Hyde enjoys well-constructed wit for (365 or 366 minus one) days in a year. Some sims/people with the Knowledge aspiration have a deep aversion to being made to feel like an idiot, causing a “double minus” to appear on top of their heads.

The “best” April Fool jokes are the ones that sound too much like the “real” thing, especially if it pretends to be an “official announcement” from a source that is “credible” for (365 or 366 minus one) days in a year. A joke’s “success” is gauged according to the number of people it fooled.

If the joke is initiated by a person, his/her history also plays a part in the interpretation of the “joke” at hand. A person who often speaks in a serious tone on serious subjects can ironically be the most devastatingly effective, because people are used to taking them seriously. On the other hand, when the person is known to be a drama king/queen, it is annoying not knowing whether they are serious or not this time.

In April 2015, Lazlo Curious was fired from Hyde Dynamic for “crossing the line at the wrong time” [compare this with STM 2.05(B), time 4:18].

Lazlo filed a convincing report that all the Top Beards believed, only for it to be exposed as complete boolprop later in the day, a waste of a full day’s productivity and profits. After multiple utterances of “What the Fringe”, Lazlo was told that he was Out, and may not respawn in the Nursery (Hyde Dynamic Horticultural Dept) on subsequent workdays.

Lazlo really should have listened to Pascal, his more sensible brother, who didn’t have a good feeling about that report. Pascal still retains his job at the Nursery. Vidcund was not involved, for he wisely stayed at the Secret Project Lab all day.

This incident is to be treated as an actual event in STM, between 2.05(B) and 2.06(A). Do you recall seeing a glimpse of Vidcund Curious “on leave” in 2.04 (time 3:40)? ;)

STM 2.06(A): 30% – Machinima is a Tough Enterprise

The officially-split episode is about 30% in the works. Here is a [preview screenshot], which doesn’t count as a spoiler, since it is a long-anticipated scene that has been waiting to happen for several episodes.

If you noticed, in one of the STM 2.05(B) Bloopers, the bald man appeared on the scene too, albeit one episode too early ;)

The other Simlish machinima directors, who had been active in 2013-2014, have yet to produce any major episodes in the first three months of 2015. It is unclear whether they have stopped, or are just busy — but planning to resume their machinima projects at a slower rate than mine. Never mind if there aren’t any Simlish voiceovers in their series, the subtitles will do just great.

Machinima is a rather difficult hobby that demands a rare combination of:
(1) writing a focused storyline and script,
(2) competently producing the visuals according to plan,
(3) determination/discipline to see everything through to the finish.

It takes 1000% more effort than a screenshot story.
STM is tough because all phases of the project are done by one busy man.

In the absence of activity from other Simlish machinima directors, I have taken to reading other simmers’ screenshot stories. Maybe I should start recommending some via SimsDynamic. Or you could let me know of some that you enjoyed.

STM 206 Episode Split & New Skin

It’s been a while. During this time, I had been contributing weekly at the Sims Wikia, mainly to the Sims 4 articles. The new game is truly addictive, but I have not forgotten my long-term machinima project — the show is NOT over.

As with the previous episode, I am likely to split STM 2.06 into two parts, so the video would be available sooner than later. I must say that I was rather ambitious when I wrote the first draft of these scripts a year or two ago, as I didn’t foresee how busy I would be with my many other projects.

I have also reskinned both my main blog & STM site, as I had used the previous WordPress Theme for almost four years. It was a heavyweight theme that showcased the vast amount of site content, and became rather image-heavy as time passed. I liked that theme very much, as my site looked exactly as I wanted it to be.

Meanwhile, WordPress had released new themes that are optimized for both PC and mobile, so I thought I’d give it a try. I know that an increasing number of visitors access websites via mobile, and it’ll be good for my site to look similar on both mobile and PC, and for it to be less image-heavy for mobile users.

With the skin change, there are some layout issues that I did not foresee, and will tweak them in the coming days. If you still see discrepancies in the layout (except for the Menu, which I have referred to WordPress tech supportIssue solved via partial workaround that I thought of myself), please [contact me] to let me know.

Sims 4 Emotional Paintings

(Top,L-R) Sad, Focused, Flirty; (Bottom,L-R) Angry, Confident, Playful

6 out of the 16 Sims 4 base game emotions can be influenced by Emotional Paintings: Sad, Angry, Confident, Playful, Flirty and Focused.

While creating these paintings, the first five types increase the Painting skill, while the Focused “Mathematical Diagram” builds [Continue Reading: Updated with Info on Energized Decor on Feb 23 2015]

STM 206 Update – Feb 8 2015

My “Busy” Moodlet has been too strong these days to film/edit STM, but I have an excellent completed script for 2.06 in front of me, which I do not plan to waste. STM is NOT over, as I will definitely get the show done when my Busy moodlet gets weaker.

I have to admit that it’s more tempting to load Sims 4 these days for casual gameplay, instead of loading Sims 2 to focus on bringing my machinima script to life. Most people tend to find new games more fascinating than old ones, though this is certainly not true for my approach to Racing Games.

It is clear how a game from 2004 (Sims 2) differs from a game from 2014 (Sims 4). Do you recall how we had to manually buy mobile phones for our sims in the Sims 2 University Expansion Pack, as these were not available by default in the base game? But at this time, I do not see myself controlling the sets/characters for machinima in Sims 4 as thoroughly as I do in Sims 2.

See more Sims 4 gameplay experimentation results at [Sims 4 Emotions] & [Sims 4 Emotional Paintings].

Sims 4 Emotions

It seems like only the three emotions with lethal statesPlayful, Angry and Embarrassed — have three phases. All other Sims 4 Emotions have either 1-2 phases.

For positive (+) emotions, the number includes boosts from the Happy emotion buffs.

3 phases:
Playful (+) / +8 Very Playful / +15 Hysterical
Angry (-) / +3 Very Angry / +7 Enraged
Embarrassed (-) / +3 Very Embarrassed / +6 Mortified

2 phases:
Focused (+) / +8 Very Focused
Inspired (+) / +8 Very Inspired
Energized (+) / +8 Very Energized
Confident (+) / +8 Very Confident
Flirty (+) / +8 Very Flirty
Happy (+) / +8 Very Happy
Sad (-) / +3 Very Sad
Tense (-) / +4 Very Tense
Uncomfortable (-) / +4 Very Uncomfortable

1 phase: Fine, Asleep, Bored, Dazed

Sims 4 Lethal Emotions - Enraged, Hysterical, Mortified (STM Kent Capp, Bianca & Antonio Monty)
Don’t worry, the STM Veronaville Natives who survived the Veronaville Disaster are *not* going to die… (yet?) ;)
[Click for Full Post – More Pics & “Pushing Extremes” Tests… Updated Feb 13]

The Adventures in Specter’s Yard

Happy New Year! :) Hopefully 2015 will be a good year for Sims storytelling, with enough time and stamina for me to complete more videos.

The Specter Yard Case will be featured for two weeks on the Sims Wikia Polls. Once again, if you prefer to vote on Wikia, please follow their rules. Update: Jan 17 2015 – Poll closed on Sims Wikia after two weeks. Please vote here on the blog poll from now onwards.

Grunt vs Specter is only the beginning of “The Adventures in Specter’s Yard” subplot of STM, as you already know that other players will be literally entering the “field” for action. The two minor plots intersect at one character (The Girl is Important. She Must Live.) The major plot of the three Veronaville Natives — their history, current prospects and the Veronaville Device — returns to the forefront.

STM 2.06’s script is ready enough for filming to start very soon.

Meanwhile, I’m enjoying Sims 4 more than I enjoyed Sims 3 in its day. Here is Prometheus Hyde, Sims4-style. While I am extremely pleased with the default blue skin tone and hair color, I would greatly appreciate the correct beard to be made available in the earliest possible Expansion Pack.

Dr Prometheus Hyde - Sims 4