Aldo Hyde (aka Dr. Prometheus / Hyde Dynamic) is a Sims 2/3/4 Machinima Director & Critic, Storyteller, Game Guide Writer & Racing Man. He is best known for the StrangeTown Monty (STM) Sims 2 Simlish Machinima Series, a scientific conspiracy & psychological drama.
– The middle levels of the science career have nice light blue lab coats :) That’s what FutureSims Lab has in common with Hyde Dynamic.
I initially thought of reassigning the careers of the relevant STM sims, so they can all work together here in nice blue lab coats. Unfortunately…
– Many of the work-related goals are Read More: Limitations of Sim Science, Party at Alien World Sixam
All patients who appear at the hospital or other public venues are Unplayed Sims. Even if the house call takes place in a Played sim’s home, the patients are still Unplayed visitors.
I usually prioritize patients with sores as skin overlay (see above pic), as I can immediately Read More: Disappearing Babies & Random Illness Reload Bug
– Evidence and witness statements from previous cases can be used to solve new cases. In reality, that doesn’t make any sense, but it does seem to work in my game — as in, this has never created an inaccurate description of the suspect, or caused me to arrest the wrong sim (though other simmers have reported their clues were inaccurate, so their arrests became false).
As a result, my detective Read More: Interrogation Techniques & Unexpected Death on Crime Scene
[EDIT: June 24, 2015] STM 2.06(B)’s script is confirmed, while I’m still working on the set. Once the set is done, filming may begin. Please read this entire blog post for more info on what to expect for 2.06(B).
[Original Post: June 10, 2015] Over the next two weeks, I will be releasing a short series of blog posts about Sims 4 Get To Work. These are largely my own observations of gameplay mechanics and oddities. My aging settings are
Played Sims: Aging Off | Unplayed Sims: Aging On
so all the original inhabitants of Willow Creek and Oasis Springs have died out by now.
So far, the only major STM premades I have put into that Sims 4 world are the trio of Veronaville Natives: Kent Capp, Bianca & Antonio Monty (see the first two in the above pic), as I don’t spend a lot of time creating sims in CAS, especially the ones who have established facial structures from Sims 2.
My Oasis Springs is also FULL of Racing Men — more than the “usual 8 names” on the “official” Racing Roster. There are more than 10 of us now…
After completing a Sims video, Hyde gets a “Completed Video” moodlet (Confident +1, approx 2 Watcher weeks), during which he does not start the next episode yet. Now that the moodlet has almost completely expired, I’m starting to carefully review the STM 2.06(B) script and set before production can continue.
This procedure will take place at the same time as the 3 blog posts about Sims 4 Get To Work.
Several things about STM 2.06(B):
– It seems different from the standard STM fare. In fact, it seems to fly off on a tangent. Remember, this was originally written as the “middle” segment of “STM 2.06″. There will be a third part, 2.06(C), which would bring the episode full-circle.
– I am more invested in the characters involved, so this episode has a good chance of being available more quickly.
In 2015, I only load Sims 2 (& 3) for filming, as I “play” only Sims 4 these days.
As for recently-released STM 2.06(A), did anyone catch any references to any of my earlier videos, in particular, the last scene involving Vidcund Curious? How many times has Vidcund done “things like that” “during office hours”, when the boss isn’t looking…? :o
Finally, my first major Sims project of 2015 is ready for public viewing.
Conversations take place at Specter’s Yard, but who is listening? How will Bianca Monty respond after being put on the spot by Vidcund Curious?
You can see some Episode [Blooper Images] here.
There is also a new page for [Sims 4 Polls].
Hopefully Part B & C don’t take as long, as I’m more invested in the characters involved. STM 2.06(B), in particular, may seem somewhat different from the usual STM fare, but is nonetheless necessary to push the plot forward.
Thank you to everyone who checked my main blog updates, did not doubt me & stayed subscribed. Also to those who voted on the Polls, and took time to share their thoughts about the show :)
Remember, if Hyde doesn’t SAY it’s over, the show WILL go on.
85% is as fast as production can go for an episode of this sort. There’s still a possibility of a late-May 2015 release.
You also still have time to [vote on the Specter Yard Case Verdict].
Where are the other Machinima Directors? They are probably off playing the Sims 4, or moved on to other pursuits. After all, there are many other hobbies much easier than machinima, so who can blame them for switching to something more relaxing?
Why the Fringe is Hyde still pressing on with video production with a Sims 2 game that’s more than a decade old, while he could do something much easier with his limited leisure?
Or is this not surprising, given his tendency NOT to give up on old games, especially those that gave him particularly good memories?
Perhaps there has indeed been a overall decline in interest in Machinima, both on the parts of the directors and viewers in general.
Viewers also come via his bizarre Sims blog (which you are reading now), and the many STM fanon pages on the Sims Wikia. (NOTE: Contributors to the Sims Wikia should be 13+. If you are underage, DO NOT sign up for an account or attempt to create / edit anything there.)
While featuring Underdog premade characters from Underdog Neighborhoods, and storylines that makes you question many things you ever believed about the Sims world, STM is at the right place at the right time.
[EDIT: May 13 2015] Approximately 80%.
[EDIT: May 4 2015] STM 2.06(A) is about 75% done. There are likely to be three parts altogether, with 2.06(B) & 2.06(C) being my next Sims projects. Splitting my original long scripts may be my best strategy to shorten the interval between episode releases.
Episodes with a strong focus on the Grunt son(s) and/or Bella Goth have taken me the longest to complete, as I have very little emotional investment in these characters. For STM 2.06(A), it is the former.
[Original Post: April 23 2015] I am pleased to announce 60% completion for STM 2.06(A). It should be shorter than part B, assuming that I release the episode in two parts, instead of three parts. I hope to have it ready in May 2015. [Preview Screenshot #2]
2014 was a difficult year for me. But in terms of STM, it was the year of the Specter Yard Investigation, with a temporary focus on two of the Racing Men. It is fortunate for the show that my difficult schedule coincided with the episode featuring my custom CAS characters, or I would have found it very difficult to remain motivated to press on with production.
I feel this more, as STM 2.06(A) has mainly premade characters on screen. It is advantageous to write a story featuring premade characters, as more fans would be familiar with the characters, and may even try something similar in their own game.
On the flip side, it is common for sims storytellers to find less inspiration, or personal liking, for premade characters than those of their own creation.
CAS characters are more likely to be “personal” to the author, as players create their own sims for a variety of reasons. We do not often feel the same way about someone else’s CAS sims, as we do to our own. In a story featuring mainly premade characters, CAS characters throw in a slight plot variation to the otherwise identical sandbox that we share with other simmers.
I knew the Racing Men (1997, GTR98) before any of you simmers even heard of the Goth family (2000, Sims 1). Like Regan & Kent Capp, I was old enough to play Grand Tour Racing 98 at the time of its release, before some of you were even born.
That is the rationale behind the “Capp Siblings 1997 Video Games” scene in STM 2.05(B), which may be a parallel to the Grunt Brothers playing Need For Speed Carbon (2012, STM 1.08) and Sims Medieval (2011, STM 1.06).